Showing posts with label Math. Show all posts
Showing posts with label Math. Show all posts

Wednesday, August 15, 2018

Central STEM Academy

The new school year officially began today for Central Unified students, but a group of middle schoolers spent time in June and July expanding their horizons inside the classroom through a space-themed Science, Technology, Engineering, and Math (STEM) summer school course. It was designed to give them the opportunity to be engineers and designers through a hands-on approach. Students were challenged to think critically, learn circumstantial decision making skills, and work collaboratively toward a goal.

The boisterous Rio Vista Middle School classroom Jason Horsman and I visited one morning during the 20-day immersive session exemplifies what STEM classes are all about. The project-based learning encourages kids to work together to solve real-world problems. In this course, titled “Central Space Academy: A MakerSpace Experience,” students in sixth, seventh and eighth grade engaged in a design challenge using STEM applications. They graphed x- and y-coordinates (plotted on a large plane drawn on the classroom floor) to navigate a Mars landscape and developed rover transport systems for collecting artifacts. The “cadets” created ideas in a “Captain's Log” and worked collaboratively in pairs to solve complex problems related to space exploration. It’s a unique opportunity most students don't get in a regular classroom setting, and teachers Kody Donnelly and Grant Bedrosian both emphasized the power of this type of classroom environment to support deeper learning.

“Students being able to engage in hands-on activities takes them out of their seat where they would normally just be taking notes. By focusing on engagement, those students who might normally have discipline problems can thrive. One student who struggled to sit through notes was the first one to develop the rover path,” Mr. Donnelly said. It was originally his idea to move beyond traditional graphing paper and plot the coordinates on the classroom floor for a more realistic, engaging experience.

The Sphero Edu coding program allows students to move an app-enabled robotic ball around the class using block programming. By plotting both speed and duration, they can program their rolling robots with an iPad to move to specific waypoints on a Mars terrain map. Students can even peek behind the scenes on the app to read the underlying JavaScript programming language, and they were eager to share about their experiences in the Central Space Academy.

 “I love the design process. Making it move around the map and trying multiple times before I get it right makes it a challenge. I like the engineering ideas and how they mix science and math,” Alvaro Lazaro Carillo said.

I’adore Sweet explained how she used Google to research design tips and ideas on her Chromebook. She and her partner were struggling to get their Sphero robot to drag the chariot they designed. The problem was weight. “One of the wheels was dragging and creating too much friction, so we’ve been experimenting with different axle designs,” she said.

Across the room, Moses Johnson was taking charge of the programming. His Sphero was shooting this way and that with the multiple lines of code he and his partner had written. He said they found that too much speed made their Sphero lose traction and go off course. He had an “aha moment” when he discovered that if he counted the number of blocks plotted on the floor he could calculate the corresponding number of seconds.

Ana Gallegos and Emily Garcia had created a beautiful chariot with a large holding capacity, but realized that sometimes looks have to be sacrificed for functionality. When they tested it, their chariot was too heavy. It became clear that their design, while aesthetically pleasing, wasn’t practical for the towing power of the Sphero. They went back to the drawing board and changed their materials from sticks to straws.

Mr. Bedrosian, a teacher at River Bluff Elementary during the regular school year, said that project-based learning is all about mindset. If students can take themselves out of the normal classroom and imagine they were really going to Mars, they can then explore the questions.

“What would you need if you were going someplace new? How are these challenges really opportunities for the design approach? They must learn to think outside of the box. Or, in this case, outside of Earth,” Mr. Bedrosian said just before one student asked for more glue sticks. Mr. Bedrosian reminded him that on Mars, you can’t always just grab more supplies when you run out; you have to improvise and use what you have.


Mr. Bedrosian added, “Sometimes the kids, when given a goal, want results right away or want me to tell them what to do or how to do it. It can be a new process for them to experience trial and error and fail not just once, but over and over again. They’re learning about engineering and design in a very real way and this form of hands-on learning really takes things to the next level.”

Moses Gamez, a student from Biola-Pershing Elementary was working solo.  He had hit a wall (both literally and figuratively) with his Sphero, which was repeatedly going off-course. Undeterred, he went back to go over his coding yet again. “Math comes first in here, and then science, but really this is all engineering. It can be harder than seat work, but I’d rather do something like this because it is a little more challenging.” he said.

Thursday, January 26, 2017

Teague Elementary School: Prodigy from Their Prospective

When the Ed Tech Team visited Teague Elementary school earlier this school year we noticed that students were actively engaged in math concepts through using Prodigy.  We recently asked Jessica Gutierrez, 5th-grade teacher at Teague Elementary School, to tell us a little bit more about Prodigy from her perspective and from her students' vantage.

We appreciate the guest blogging of Jessica Gutierrez:

      As far as my perspective, I started using Prodigy last year as a way to try to get my students excited about practicing math.  From the start, the students have loved working with it.  They love that they get to create their own character and choose different worlds to go into.  It's a lot like a fantasy type video game.  

     What I like is that I can set up the practice to mirror what  I am currently working on in class and alter the questions.  If we haven't reached a certain part of that lesson, I can just click off that particular piece until I can cover it.  It also has an assessment feature so I can get an idea of how they are performing on a certain piece and the students don't even know they are being tested, they just think it's part of the game, which helps ease the stress of the students.  Everything is aligned with Common Core standards and it does provide extra practice in areas that are always kind of weak, like using number lines or working with missing digits in a problem.  Areas that I wish were a bit better are that it doesn't allow for a lot of individual work, it's set up pretty much whole class.  The initial set up is easy, but you do have to make sure that the students write down their username and password as you cannot set that up for them.  It is easy to find it once they set themselves up though.  I use Prodigy mostly as a free time choice, rainy day schedule activity or as a reward for hard work on something, like a benchmark. 

Jessica, thank you for sharing how you are using technology to make a #impact in your classroom!